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		<title><![CDATA[ModNexus - All Forums]]></title>
		<link>http://forum.modnexus.com/</link>
		<description><![CDATA[ModNexus - http://forum.modnexus.com]]></description>
		<pubDate>Mon, 21 May 2012 15:59:57 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Skyrim: Extended Crafting]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=20</link>
			<pubDate>Sat, 12 May 2012 00:27:37 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=20</guid>
			<description><![CDATA[This is just a basic notification, but in general this mod will change some minor things so that you have more crafting recipes available! All playable arrows are for example added, but also some weapons, clothing, armor and misc items! For more information, pictures and the download please use the link below! Steam holds a full page of information along with pictures and the download!<br />
<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68668126" target="_blank">Download from Steam</a><br />
<br />
*updates of course will occure!*]]></description>
			<content:encoded><![CDATA[This is just a basic notification, but in general this mod will change some minor things so that you have more crafting recipes available! All playable arrows are for example added, but also some weapons, clothing, armor and misc items! For more information, pictures and the download please use the link below! Steam holds a full page of information along with pictures and the download!<br />
<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68668126" target="_blank">Download from Steam</a><br />
<br />
*updates of course will occure!*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More Map Markers]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=19</link>
			<pubDate>Fri, 27 Apr 2012 01:30:46 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=19</guid>
			<description><![CDATA[Currently I am finishing up on a simple, but rare thing. Map markers!<br />
As you all likely know, there are a lot of map markers. But there are a lot also missing! Currently I am working to adding this all in a single mod!<br />
<br />
<span style="font-size: large;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Version 1.0</span></span></span><br />
<br />
A total of 58 brand new map markers!<br />
Those with (reputation enabled) are registered to a specific group.<br />
This allows you to see how your reputation is with that group.<br />
It may come in handy during playing!<br />
<br />
* NOTE: Version 1.0 is NOT released yet, meaning the end result can still change. I will keep you posted for this! *<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Primm</span></span><br />
1. Primm NCR Encampment (reputation enabled)<br />
2. Bison Steve (reputation enabled)<br />
3. Vikki &amp; Vance (reputation enabled)<br />
4. El Diablo Coaster (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Freeside</span></span><br />
1. The Kings (reputation enabled)<br />
2. Silver Rush (reputation enabled)<br />
3. Mick &amp; Ralph's (reputation enabled)<br />
4. The Old Mormon Fort (reputation enabled)<br />
5. Water Pump Valve (reputation enabled)<br />
6. Ruined Store (reputation enabled)<br />
7. Atomic Wrangler (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">The Strip</span></span><br />
1. NCR Embassy (reputation enabled)<br />
2. Michael Angelo's (reputation enabled)<br />
3. Vault 21 Hotel (reputation enabled)<br />
4. Ultra Luxe (reputation enabled)<br />
5. LVB Station (reputation enabled)<br />
6. The Tops (reputation enabled)<br />
7. Lucky 38  (reputation enabled)<br />
8. Gamorra  (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Novac</span></span><br />
1. Novac Dinosaur (reputation enabled)<br />
2. REPCONN Test Site Bridge<br />
3. Novac Watertower<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Camp Golf</span></span><br />
1. Camp Golf Mansion (reputation enabled)<br />
2. Camp Golf Target Range<br />
3. Camp Golf Command Tent<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Great Khan</span></span><br />
1. Papa Khan's Longhouse (reputation enabled)<br />
2. Great Khan Armory (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Black Mountain</span></span><br />
1. Black Mountain Crater<br />
2. Black Mountain Outpost<br />
3. Broken Radardish<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Westside</span></span><br />
1. Westside Farm 1<br />
2. Westside Farm 2<br />
3. Casa Madrid Apartments<br />
4. Westside Coop<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Nellis Airbase</span></span><br />
1. Pearl's Barracks (reputation enabled)<br />
2. Nellis Workshop (reputation enabled)<br />
3. Nellis Refinery (reputation enabled)<br />
4. Nellis Generator (reputation enabled)<br />
5. Nellis Train Tunnel (first entrance) (reputation enabled)<br />
6. Nellis Train Tunnel (second entrance)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Hover Dam</span></span><br />
1. Hoover Dam Center<br />
2. Hoover Dam East<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Fortification Hill</span></span><br />
1. Securitron Vault (reputation enabled)<br />
2. Ceasar's Tent (reputation enabled)<br />
3. Fort Arena (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Camp Searchlight</span></span><br />
1. Camp Searchlight Tents (reputation enabled)<br />
2. Pvt Edwards's House<br />
3. Trailer Park<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Other</span></span><br />
The map markers are all across the map, names may hint their locations<br />
1. Sloan Trainyard (reputation enabled)<br />
2. Big Horn Saloon<br />
3. Hidden Valley BOS Bunker (reputation enabled)<br />
4. Victor's Shed (reputation enabled)<br />
5. NCR Correctional Facility Parking (reputation enabled)<br />
6. Carlyle St. Clair's House<br />
7. Wins Hideout<br />
8. Underpass Ranch<br />
9. REPCONN Headquarters Train Station<br />
10. HELIOS Tower<br />
11. North Vegas Sewer<br />
12. Nipton Trailer Park<br />
13. Nipton Road Block<br />
14. Nelson Watertower<br />
15. Nelson NCR Road Block<br />
16. Van Graff Warehouse<br />
17. East Central Sewers<br />
18. Viper 95 Camp<br />
19. Highway Overpass<br />
20. Fire Gecko Nest<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Requests and suggestions</span></span>[/code][/quote]<br />
<br />
If you have any location that you think I should look into (and not already done), then please do add it to this forum!<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">List of no change</span></span><br />
<br />
Goodsprings, Doc Mitchell's home -&gt; This is in one of my mods. Please download this to gain this map marker!]]></description>
			<content:encoded><![CDATA[Currently I am finishing up on a simple, but rare thing. Map markers!<br />
As you all likely know, there are a lot of map markers. But there are a lot also missing! Currently I am working to adding this all in a single mod!<br />
<br />
<span style="font-size: large;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Version 1.0</span></span></span><br />
<br />
A total of 58 brand new map markers!<br />
Those with (reputation enabled) are registered to a specific group.<br />
This allows you to see how your reputation is with that group.<br />
It may come in handy during playing!<br />
<br />
* NOTE: Version 1.0 is NOT released yet, meaning the end result can still change. I will keep you posted for this! *<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Primm</span></span><br />
1. Primm NCR Encampment (reputation enabled)<br />
2. Bison Steve (reputation enabled)<br />
3. Vikki &amp; Vance (reputation enabled)<br />
4. El Diablo Coaster (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Freeside</span></span><br />
1. The Kings (reputation enabled)<br />
2. Silver Rush (reputation enabled)<br />
3. Mick &amp; Ralph's (reputation enabled)<br />
4. The Old Mormon Fort (reputation enabled)<br />
5. Water Pump Valve (reputation enabled)<br />
6. Ruined Store (reputation enabled)<br />
7. Atomic Wrangler (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">The Strip</span></span><br />
1. NCR Embassy (reputation enabled)<br />
2. Michael Angelo's (reputation enabled)<br />
3. Vault 21 Hotel (reputation enabled)<br />
4. Ultra Luxe (reputation enabled)<br />
5. LVB Station (reputation enabled)<br />
6. The Tops (reputation enabled)<br />
7. Lucky 38  (reputation enabled)<br />
8. Gamorra  (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Novac</span></span><br />
1. Novac Dinosaur (reputation enabled)<br />
2. REPCONN Test Site Bridge<br />
3. Novac Watertower<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Camp Golf</span></span><br />
1. Camp Golf Mansion (reputation enabled)<br />
2. Camp Golf Target Range<br />
3. Camp Golf Command Tent<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Great Khan</span></span><br />
1. Papa Khan's Longhouse (reputation enabled)<br />
2. Great Khan Armory (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Black Mountain</span></span><br />
1. Black Mountain Crater<br />
2. Black Mountain Outpost<br />
3. Broken Radardish<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Westside</span></span><br />
1. Westside Farm 1<br />
2. Westside Farm 2<br />
3. Casa Madrid Apartments<br />
4. Westside Coop<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Nellis Airbase</span></span><br />
1. Pearl's Barracks (reputation enabled)<br />
2. Nellis Workshop (reputation enabled)<br />
3. Nellis Refinery (reputation enabled)<br />
4. Nellis Generator (reputation enabled)<br />
5. Nellis Train Tunnel (first entrance) (reputation enabled)<br />
6. Nellis Train Tunnel (second entrance)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Hover Dam</span></span><br />
1. Hoover Dam Center<br />
2. Hoover Dam East<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Fortification Hill</span></span><br />
1. Securitron Vault (reputation enabled)<br />
2. Ceasar's Tent (reputation enabled)<br />
3. Fort Arena (reputation enabled)<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Camp Searchlight</span></span><br />
1. Camp Searchlight Tents (reputation enabled)<br />
2. Pvt Edwards's House<br />
3. Trailer Park<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Other</span></span><br />
The map markers are all across the map, names may hint their locations<br />
1. Sloan Trainyard (reputation enabled)<br />
2. Big Horn Saloon<br />
3. Hidden Valley BOS Bunker (reputation enabled)<br />
4. Victor's Shed (reputation enabled)<br />
5. NCR Correctional Facility Parking (reputation enabled)<br />
6. Carlyle St. Clair's House<br />
7. Wins Hideout<br />
8. Underpass Ranch<br />
9. REPCONN Headquarters Train Station<br />
10. HELIOS Tower<br />
11. North Vegas Sewer<br />
12. Nipton Trailer Park<br />
13. Nipton Road Block<br />
14. Nelson Watertower<br />
15. Nelson NCR Road Block<br />
16. Van Graff Warehouse<br />
17. East Central Sewers<br />
18. Viper 95 Camp<br />
19. Highway Overpass<br />
20. Fire Gecko Nest<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Requests and suggestions</span></span>[/code][/quote]<br />
<br />
If you have any location that you think I should look into (and not already done), then please do add it to this forum!<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">List of no change</span></span><br />
<br />
Goodsprings, Doc Mitchell's home -&gt; This is in one of my mods. Please download this to gain this map marker!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bunker L-45]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=18</link>
			<pubDate>Wed, 21 Mar 2012 09:47:27 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=18</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: x-large;">Bunker L-45</span></span></span><br />
<br />
A brand new project! This project is supposed to bring a new bunker to the northern border of the New Vegas map.<br />
Currently the main goal is to create a rough cell structure and connect doors. After that a lot more will happen of course.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Why this bunker?</span></span><br />
Well I thought it may be fun to have a bunker in the northern area of the New Vegas area.<br />
But along side that this bunker will be part of the series 3 structures. Which will include new things that I am doing for the first time.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Ideas at this moment (without details):</span></span><br />
- <span style="font-style: italic;">Farm Facility (most of the structure is completed at this time)</span><br />
- <span style="font-style: italic;">Living Quarters (not created yet)</span><br />
- <span style="font-style: italic;">Animal Research Laboratory (not created yet</span>)<br />
- <span style="font-style: italic;">Entrance (structure itself is complete)</span><br />
- <span style="font-style: italic;">Command Room (not created yet)</span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Detail Ideas:</span></span><br />
- <span style="font-style: italic;">Activatable structures both inside and outside.</span><br />
- <span style="font-style: italic;">Activatable defence units inside and outside.</span><br />
- <span style="font-style: italic;">NPC's + Patrol paths</span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Information:</span></span><br />
Starting Date: <span style="font-style: italic;">19/3/2012</span><br />
Planned Release: <span style="font-style: italic;">&lt;unknown&gt;</span><br />
Author: <span style="font-style: italic;">Mechwarrior94</span><br />
<br />
Location Inworld: <span style="font-style: italic;">Top of the map, nearly in the center. Hitting vanilla border. (West of Nellis AFB, North of New Vegas)</span><br />
Planned Cells: <span style="font-style: italic;">5, May get more due to attached story line</span><br />
Current Cells: <span style="font-style: italic;">2</span><br />
Mod Status: <span style="font-style: italic;">Pre-Alpha, just started</span>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: x-large;">Bunker L-45</span></span></span><br />
<br />
A brand new project! This project is supposed to bring a new bunker to the northern border of the New Vegas map.<br />
Currently the main goal is to create a rough cell structure and connect doors. After that a lot more will happen of course.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Why this bunker?</span></span><br />
Well I thought it may be fun to have a bunker in the northern area of the New Vegas area.<br />
But along side that this bunker will be part of the series 3 structures. Which will include new things that I am doing for the first time.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Ideas at this moment (without details):</span></span><br />
- <span style="font-style: italic;">Farm Facility (most of the structure is completed at this time)</span><br />
- <span style="font-style: italic;">Living Quarters (not created yet)</span><br />
- <span style="font-style: italic;">Animal Research Laboratory (not created yet</span>)<br />
- <span style="font-style: italic;">Entrance (structure itself is complete)</span><br />
- <span style="font-style: italic;">Command Room (not created yet)</span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Detail Ideas:</span></span><br />
- <span style="font-style: italic;">Activatable structures both inside and outside.</span><br />
- <span style="font-style: italic;">Activatable defence units inside and outside.</span><br />
- <span style="font-style: italic;">NPC's + Patrol paths</span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Information:</span></span><br />
Starting Date: <span style="font-style: italic;">19/3/2012</span><br />
Planned Release: <span style="font-style: italic;">&lt;unknown&gt;</span><br />
Author: <span style="font-style: italic;">Mechwarrior94</span><br />
<br />
Location Inworld: <span style="font-style: italic;">Top of the map, nearly in the center. Hitting vanilla border. (West of Nellis AFB, North of New Vegas)</span><br />
Planned Cells: <span style="font-style: italic;">5, May get more due to attached story line</span><br />
Current Cells: <span style="font-style: italic;">2</span><br />
Mod Status: <span style="font-style: italic;">Pre-Alpha, just started</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Player Lockers]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=17</link>
			<pubDate>Thu, 23 Feb 2012 23:19:26 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=17</guid>
			<description><![CDATA[Want A place to store your stuff? then this is the mod for you!<br />
This mod gives you enough storage for any item you may like to store and even sort things a bit! This mod will be directly available when you make a brand new character. It is located even in Doc Mitchell's house which makes it a lot easier on you to find as well! Also a map marker for Doc Mitchell's house and reworked nav mesh inside the house.<br />
<br />
<a href="http://modnexus.com/mechwarrior94-nv/Misc/Player%20Lockers/PlayerLockers.html" target="_blank">Player Lockers</a>]]></description>
			<content:encoded><![CDATA[Want A place to store your stuff? then this is the mod for you!<br />
This mod gives you enough storage for any item you may like to store and even sort things a bit! This mod will be directly available when you make a brand new character. It is located even in Doc Mitchell's house which makes it a lot easier on you to find as well! Also a map marker for Doc Mitchell's house and reworked nav mesh inside the house.<br />
<br />
<a href="http://modnexus.com/mechwarrior94-nv/Misc/Player%20Lockers/PlayerLockers.html" target="_blank">Player Lockers</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FOB - Floating Objects Bug fix]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=16</link>
			<pubDate>Thu, 23 Feb 2012 22:23:16 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=16</guid>
			<description><![CDATA[I am sure you also seen odd things float in mid-air, big gaping holes in buildings, mountians etc. Since both Obsidian as Bethesda won't fix these bugs and release a patch for it. I decided to do this massive job myself. But as luck has it, this project keeps giving problems. A lot of cells include invisible objects and thus are impossible to fix. But also the problem of there being so many issues related to floating objects, clipping problems, etc. That getting them all will take a lot of time.<br />
<br />
With next website update you will get the first download as well! This fixing most of the interiors!<br />
<br />
Everyone that wants to help out, please register and tell the bug you found. This bug should be either a clipping problem, floating object or something similar. Please do NOT post bugs within any mod, these will be ignored since I can not fix these. If it is one of my mods, please go to the right topic! <img src="images/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" /><br />
<br />
Now what I need from you to get something fixed:<br />
1. Screenshot of the problem you encounter<br />
2. discription where I can find this bug. (route discription) This for both in-world refference as in the G.E.C.K.<br />
3. If you can, find any ID number within the G.E.C.K. and add this.]]></description>
			<content:encoded><![CDATA[I am sure you also seen odd things float in mid-air, big gaping holes in buildings, mountians etc. Since both Obsidian as Bethesda won't fix these bugs and release a patch for it. I decided to do this massive job myself. But as luck has it, this project keeps giving problems. A lot of cells include invisible objects and thus are impossible to fix. But also the problem of there being so many issues related to floating objects, clipping problems, etc. That getting them all will take a lot of time.<br />
<br />
With next website update you will get the first download as well! This fixing most of the interiors!<br />
<br />
Everyone that wants to help out, please register and tell the bug you found. This bug should be either a clipping problem, floating object or something similar. Please do NOT post bugs within any mod, these will be ignored since I can not fix these. If it is one of my mods, please go to the right topic! <img src="images/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" /><br />
<br />
Now what I need from you to get something fixed:<br />
1. Screenshot of the problem you encounter<br />
2. discription where I can find this bug. (route discription) This for both in-world refference as in the G.E.C.K.<br />
3. If you can, find any ID number within the G.E.C.K. and add this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pitt Player Home]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=15</link>
			<pubDate>Wed, 22 Feb 2012 06:44:44 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=15</guid>
			<description><![CDATA[I already released this mod in the past, but currently I am preparing to either redo it completely or just update it. <br />
<br />
What is the current mod like?<br />
Well pretty simple small sewer, some troggs, a bed and some lockers. So very very basic. It's all you may even need within the Pitt, but It will get a overhaul for sure!<br />
<br />
Now what do I espect of you?<br />
I want you to sign up and tell me what you wish to see within this mod, but keep it fairly simple since this mod was never meant to be big in the first place.]]></description>
			<content:encoded><![CDATA[I already released this mod in the past, but currently I am preparing to either redo it completely or just update it. <br />
<br />
What is the current mod like?<br />
Well pretty simple small sewer, some troggs, a bed and some lockers. So very very basic. It's all you may even need within the Pitt, but It will get a overhaul for sure!<br />
<br />
Now what do I espect of you?<br />
I want you to sign up and tell me what you wish to see within this mod, but keep it fairly simple since this mod was never meant to be big in the first place.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rivet City Fight Deck Player Home]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=14</link>
			<pubDate>Wed, 22 Feb 2012 06:37:40 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=14</guid>
			<description><![CDATA[As you likely already seen on <a href="http://modnexus.com" target="_blank">http://modnexus.com</a> , I posted a brand new version of one of my mods. This specific mod was orriginally released on another website but due failing on their part I took all my mods offline. Now I slowly updating my mods and place them on here.<br />
<br />
This is one of the mods I use most myself, I loved to have a place that was not that close to Vault 101 and Megaton. But neither to far away. So Rivet City was the first place I tried and this mod came out!<br />
<br />
Currently I do think of updating it even further, like redoing the nav mesh both inside the home as outside on the flight deck. But also adding some things as outside scenery for example. Also I was thinking of adding a key that you will need to unlock the door for this player home. I was hoping for your suggestions!<br />
<br />
In the meanwhile, please do read the page and look at this short video showing the mod a little bit!<br />
<br />
<!-- start: video_youtube_embed --><br />
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<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[As you likely already seen on <a href="http://modnexus.com" target="_blank">http://modnexus.com</a> , I posted a brand new version of one of my mods. This specific mod was orriginally released on another website but due failing on their part I took all my mods offline. Now I slowly updating my mods and place them on here.<br />
<br />
This is one of the mods I use most myself, I loved to have a place that was not that close to Vault 101 and Megaton. But neither to far away. So Rivet City was the first place I tried and this mod came out!<br />
<br />
Currently I do think of updating it even further, like redoing the nav mesh both inside the home as outside on the flight deck. But also adding some things as outside scenery for example. Also I was thinking of adding a key that you will need to unlock the door for this player home. I was hoping for your suggestions!<br />
<br />
In the meanwhile, please do read the page and look at this short video showing the mod a little bit!<br />
<br />
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			<title><![CDATA[Megaton Nav Mesh Fix]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=13</link>
			<pubDate>Tue, 21 Feb 2012 19:36:55 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=13</guid>
			<description><![CDATA[This mod solves a nav mesh problem within Megaton.<br />
See the link below to read more.<br />
<br />
<a href="http://modnexus.com/mechwarrior94-fo3/bugfix/MNMFIX.html" target="_blank">Megaton Nav Mesh Fix Page</a><br />
<br />
<img src="http://modnexus.com/mechwarrior94-fo3/bugfix/images/Megaton1.png" border="0" alt="[Image: Megaton1.png]" />]]></description>
			<content:encoded><![CDATA[This mod solves a nav mesh problem within Megaton.<br />
See the link below to read more.<br />
<br />
<a href="http://modnexus.com/mechwarrior94-fo3/bugfix/MNMFIX.html" target="_blank">Megaton Nav Mesh Fix Page</a><br />
<br />
<img src="http://modnexus.com/mechwarrior94-fo3/bugfix/images/Megaton1.png" border="0" alt="[Image: Megaton1.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lost Novac Bunker]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=12</link>
			<pubDate>Sat, 11 Feb 2012 12:54:52 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=12</guid>
			<description><![CDATA[This mod was released before but now it will be further updated for the re-release!<br />
<br />
The mod supposed to be a bunker under one of the homes in Novac. This bunker had just civilians in it and a few soldiers. 2 robots were also added as protection, but were smaller then their orriginal counter parts to save space. The bunker was lost and forgotten and all the people inside along with that.<br />
<br />
The mod is supposed to be a small bunker mod where you can store your stuff. But the player is free to do some free form quests. With the new update there will also be NPC's roaming the bunker, these are at this time not essential to any quests. So kill all of them at this time would not be bad. However I do have plans to give each of them a quest for the player to complete. I do not know at this time if ill be able to add those quests now or will add those later. <br />
<br />
So if they are dead in your storyline and there is a quest update, you likely need to reload the mod with the latest update to get them alive again. You also need to retrace your steps to find the keys again. A alternative I build in is finding a switch that activates/deactivates each NPC seperately. Long term idea is to place this inside the overseer's computer as a settings menu. <br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Features:</span></span><br />
<br />
- 9 room building + Novac house!<br />
- Lots of storage space!<br />
- Working terminals!<br />
- Working lightswitches!<br />
- Pickable plants!<br />
- Lots of (Idle) animations!<br />
- Free-form Quest: Get the key<br />
- Storyline telling a little about the bunker<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Planned updates:</span></span><br />
<br />
- New NPC's (can be killed or deactivated)<br />
- New NPC Dialogs<br />
- New Quests<br />
- Optional requests by you<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Q&amp;A:</span></span><br />
<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Question:</span></span> <br />
Where can I find the bunker?<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Answer: </span></span><br />
You should be easily spotting the difference with the vanilla game when you reach Novac.<br />
<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Question:</span></span> <br />
Why is it so small?<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Answer:</span></span> <br />
Because it was orriginally supposed to be a private bunker for only me and some followers. But after finishing I got requests to release the mod, so I adapted it for your use. The bunker was based on another mod by another mod maker. I liked his bunker for Fallout 3 so I decided to make something in that direction. Mine is however not in a minefield, is slightly bigger and has more storage space. Also more beds, idle animations, bigger canteen and a overseer office.<br />
<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Question:</span></span> <br />
Why the NPC's?<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Answer: </span></span><br />
The NPC's are there because of freeform quests and later on real quests. Besides that, there are players that love to have new NPC's around. As mentioned you can activate/deactivate these by using buttons when ever you wish. So you will not have to kill them and redo everything when there is a update. Just make sure they are active when you update the mod!<br />
<br />
<br />
Bug Fixes:<br />
<br />
Version 1.1<br />
- Surgical Tubing in the house bathroom was owned, fixed this now.<br />
- Floating Dresser is now no longer floating. (Novac House)<br />
- Novac House nav mesh was still untouched, left 2 gaps, is now fixed<br />
- Novac House window moved to other side (logics error)<br />
I noticed some logics error, if you look closer to the outside of the Novac houses, you see that the door is nearly to the edge of the building side. But when you are inside you notice that  the door is in the middle. I will however NOT fix this. It is a error by Obsidian, not myself.<br />
<br />
Version 1.2<br />
- Some minor clipping errors]]></description>
			<content:encoded><![CDATA[This mod was released before but now it will be further updated for the re-release!<br />
<br />
The mod supposed to be a bunker under one of the homes in Novac. This bunker had just civilians in it and a few soldiers. 2 robots were also added as protection, but were smaller then their orriginal counter parts to save space. The bunker was lost and forgotten and all the people inside along with that.<br />
<br />
The mod is supposed to be a small bunker mod where you can store your stuff. But the player is free to do some free form quests. With the new update there will also be NPC's roaming the bunker, these are at this time not essential to any quests. So kill all of them at this time would not be bad. However I do have plans to give each of them a quest for the player to complete. I do not know at this time if ill be able to add those quests now or will add those later. <br />
<br />
So if they are dead in your storyline and there is a quest update, you likely need to reload the mod with the latest update to get them alive again. You also need to retrace your steps to find the keys again. A alternative I build in is finding a switch that activates/deactivates each NPC seperately. Long term idea is to place this inside the overseer's computer as a settings menu. <br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Features:</span></span><br />
<br />
- 9 room building + Novac house!<br />
- Lots of storage space!<br />
- Working terminals!<br />
- Working lightswitches!<br />
- Pickable plants!<br />
- Lots of (Idle) animations!<br />
- Free-form Quest: Get the key<br />
- Storyline telling a little about the bunker<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Planned updates:</span></span><br />
<br />
- New NPC's (can be killed or deactivated)<br />
- New NPC Dialogs<br />
- New Quests<br />
- Optional requests by you<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Q&amp;A:</span></span><br />
<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Question:</span></span> <br />
Where can I find the bunker?<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Answer: </span></span><br />
You should be easily spotting the difference with the vanilla game when you reach Novac.<br />
<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Question:</span></span> <br />
Why is it so small?<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Answer:</span></span> <br />
Because it was orriginally supposed to be a private bunker for only me and some followers. But after finishing I got requests to release the mod, so I adapted it for your use. The bunker was based on another mod by another mod maker. I liked his bunker for Fallout 3 so I decided to make something in that direction. Mine is however not in a minefield, is slightly bigger and has more storage space. Also more beds, idle animations, bigger canteen and a overseer office.<br />
<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Question:</span></span> <br />
Why the NPC's?<br />
<span style="text-decoration: underline;"><span style="font-style: italic;">Answer: </span></span><br />
The NPC's are there because of freeform quests and later on real quests. Besides that, there are players that love to have new NPC's around. As mentioned you can activate/deactivate these by using buttons when ever you wish. So you will not have to kill them and redo everything when there is a update. Just make sure they are active when you update the mod!<br />
<br />
<br />
Bug Fixes:<br />
<br />
Version 1.1<br />
- Surgical Tubing in the house bathroom was owned, fixed this now.<br />
- Floating Dresser is now no longer floating. (Novac House)<br />
- Novac House nav mesh was still untouched, left 2 gaps, is now fixed<br />
- Novac House window moved to other side (logics error)<br />
I noticed some logics error, if you look closer to the outside of the Novac houses, you see that the door is nearly to the edge of the building side. But when you are inside you notice that  the door is in the middle. I will however NOT fix this. It is a error by Obsidian, not myself.<br />
<br />
Version 1.2<br />
- Some minor clipping errors]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Website News]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=11</link>
			<pubDate>Sat, 11 Feb 2012 01:50:44 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=11</guid>
			<description><![CDATA[At the moment I am working on multiple things, including a temp website that shows only my work and where you can download the files. For this moment there is no alternative then to wait on the website design getting finished. So for those reasons there will be a temp website.<br />
<br />
The temp website will hold:<br />
- Main page<br />
- Fallout 3 mods pages<br />
- Fallout New Vegas mods pages<br />
<br />
Currently working on updating some of the mods as well for a renewed release. Currently I am trying to learn new tricks how the G.E.C.K. works. Such as NPC's, patrol routes, followers and more. More information about this and the temp website soon to come.!]]></description>
			<content:encoded><![CDATA[At the moment I am working on multiple things, including a temp website that shows only my work and where you can download the files. For this moment there is no alternative then to wait on the website design getting finished. So for those reasons there will be a temp website.<br />
<br />
The temp website will hold:<br />
- Main page<br />
- Fallout 3 mods pages<br />
- Fallout New Vegas mods pages<br />
<br />
Currently working on updating some of the mods as well for a renewed release. Currently I am trying to learn new tricks how the G.E.C.K. works. Such as NPC's, patrol routes, followers and more. More information about this and the temp website soon to come.!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crawling's Adventures - Episode 00006]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=10</link>
			<pubDate>Sat, 07 Jan 2012 06:30:30 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=10</guid>
			<description><![CDATA[Episode 6 is about creating a improved wheat farm, which happens to be semi-automatic as well! The raw footage was too long, so I decided to cutt-out a lot meaning you will see a bit less then there orriginally was. Finished structure + first harvest in episode 7!<br />
<br />
<!-- start: video_youtube_embed --><br />
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<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Episode 6 is about creating a improved wheat farm, which happens to be semi-automatic as well! The raw footage was too long, so I decided to cutt-out a lot meaning you will see a bit less then there orriginally was. Finished structure + first harvest in episode 7!<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/D3lvwlYBBfU"><param name="movie" value="http://www.youtube.com/v/D3lvwlYBBfU" /></object><br />
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		<item>
			<title><![CDATA[Crawling's Adventures - Episode 00005]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=9</link>
			<pubDate>Wed, 04 Jan 2012 16:07:02 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=9</guid>
			<description><![CDATA[Episode 5 is finally released! in this episode I hit the jackpot! Redstone, Diamonds, Gold and a spider spawner! Besides this I having my first animals to breed!<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/1BawhQt-i7E"><param name="movie" value="http://www.youtube.com/v/1BawhQt-i7E" /></object><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Episode 5 is finally released! in this episode I hit the jackpot! Redstone, Diamonds, Gold and a spider spawner! Besides this I having my first animals to breed!<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/1BawhQt-i7E"><param name="movie" value="http://www.youtube.com/v/1BawhQt-i7E" /></object><br />
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		<item>
			<title><![CDATA[Crawling's Adventures - Episode 00004]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=8</link>
			<pubDate>Wed, 21 Dec 2011 01:19:12 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=8</guid>
			<description><![CDATA[Finally episode 4 is finished! I named it "Redstone Mining" because I finally found some nice Redstone and could mine it! Also the most fighting so far was done! Skeletons, Creepers, Zombies, Spiders and Enders! They all attacked and all died! <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
A usually in HD quality possible, but also the orriginal size is in HD itself!<br />
Please do enjoy this video! Comment either here or on the youtube video page! I can use all your comments, but please don't be rude <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/w2QGU-6giUk"><param name="movie" value="http://www.youtube.com/v/w2QGU-6giUk" /></object><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Finally episode 4 is finished! I named it "Redstone Mining" because I finally found some nice Redstone and could mine it! Also the most fighting so far was done! Skeletons, Creepers, Zombies, Spiders and Enders! They all attacked and all died! <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
A usually in HD quality possible, but also the orriginal size is in HD itself!<br />
Please do enjoy this video! Comment either here or on the youtube video page! I can use all your comments, but please don't be rude <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/w2QGU-6giUk"><param name="movie" value="http://www.youtube.com/v/w2QGU-6giUk" /></object><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
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			<title><![CDATA[Welcome to Crawling's Adventures!]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=7</link>
			<pubDate>Sun, 18 Dec 2011 19:44:35 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=7</guid>
			<description><![CDATA[Hello everyone! I am Crawling and I try to make some videos about my Minecraft adventures. But along side that also some tips and tricks that you may find handy to use! I do want you to give me your idea's, suggestions, etc. Please do sign up and comment!<br />
<br />
My Youtube Channel: <a href="http://www.youtube.com/user/SIG442" target="_blank">Click here</a>]]></description>
			<content:encoded><![CDATA[Hello everyone! I am Crawling and I try to make some videos about my Minecraft adventures. But along side that also some tips and tricks that you may find handy to use! I do want you to give me your idea's, suggestions, etc. Please do sign up and comment!<br />
<br />
My Youtube Channel: <a href="http://www.youtube.com/user/SIG442" target="_blank">Click here</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hackers? No crybabies!]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=6</link>
			<pubDate>Sun, 18 Dec 2011 19:00:06 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=6</guid>
			<description><![CDATA[We been having problems with people who pose them selfs as hackers. They been hacking into our website account as well as that of others, taking it down, making crashes, etc. etc. Also pretty much directly after we got the name registered and the server open for not even a full day, they hacked it already and posted some muslin bullshit along with a virus. Luckaly we could get that off in no time.<br />
<br />
We have all information needed to fill in a FBI request if they continue to do this, so to the crybabies that think they are hackers: be my guest and get a visit from the Feds! <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> If you really are hackers, then stop wasting innocent people's time and go hack the Pentagon. THEN I will call you a hero and hacker! Else, well no more then some scriptkiddies that think they are cool! <img src="images/smilies/sleepy.gif" style="vertical-align: middle;" border="0" alt="Sleepy" title="Sleepy" />]]></description>
			<content:encoded><![CDATA[We been having problems with people who pose them selfs as hackers. They been hacking into our website account as well as that of others, taking it down, making crashes, etc. etc. Also pretty much directly after we got the name registered and the server open for not even a full day, they hacked it already and posted some muslin bullshit along with a virus. Luckaly we could get that off in no time.<br />
<br />
We have all information needed to fill in a FBI request if they continue to do this, so to the crybabies that think they are hackers: be my guest and get a visit from the Feds! <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> If you really are hackers, then stop wasting innocent people's time and go hack the Pentagon. THEN I will call you a hero and hacker! Else, well no more then some scriptkiddies that think they are cool! <img src="images/smilies/sleepy.gif" style="vertical-align: middle;" border="0" alt="Sleepy" title="Sleepy" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rules]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=5</link>
			<pubDate>Sun, 11 Dec 2011 04:50:50 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=5</guid>
			<description><![CDATA[Some basic rules will count for ALL game topics! Please read and do NOT forget!<br />
<br />
1. Spoilers should be either avoided or made invisible so people can choose if they wish to read that or not. Choose (default) color #E0FFFF for this.<br />
Example:<br />
<br />
Spoiler Start:<br />
<span style="color: #E0FFFF;">This is spoiler text</span><br />
Spoiler End.<br />
<br />
2. Please do NOT place any sensitive information if you happen to know anything, may it be as customer or working within that company. If you do wish to place something, please discuss with one of the admins!]]></description>
			<content:encoded><![CDATA[Some basic rules will count for ALL game topics! Please read and do NOT forget!<br />
<br />
1. Spoilers should be either avoided or made invisible so people can choose if they wish to read that or not. Choose (default) color #E0FFFF for this.<br />
Example:<br />
<br />
Spoiler Start:<br />
<span style="color: #E0FFFF;">This is spoiler text</span><br />
Spoiler End.<br />
<br />
2. Please do NOT place any sensitive information if you happen to know anything, may it be as customer or working within that company. If you do wish to place something, please discuss with one of the admins!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who are you in Perfect World?]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=4</link>
			<pubDate>Sun, 11 Dec 2011 04:38:15 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=4</guid>
			<description><![CDATA[You may post here your Perfect World character name. But please do know the rules:<br />
<br />
- NO PASSWORDS! ( = direct ban for ever )<br />
- NO e-mail adresses to which they are linked! ( = direct ban for 12 months )<br />
<br />
My name: FulkeWolfden<br />
I got others, but not giving those free! (only trusted people)]]></description>
			<content:encoded><![CDATA[You may post here your Perfect World character name. But please do know the rules:<br />
<br />
- NO PASSWORDS! ( = direct ban for ever )<br />
- NO e-mail adresses to which they are linked! ( = direct ban for 12 months )<br />
<br />
My name: FulkeWolfden<br />
I got others, but not giving those free! (only trusted people)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Welcome! Please do introduce yourself!]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=3</link>
			<pubDate>Sun, 11 Dec 2011 04:17:02 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=3</guid>
			<description><![CDATA[Hello and welcome to my slice of this forum!<br />
<br />
I am DS9 and working usually with LDRAW/MLCAD to make new LEGO models. I do also make real LEGO models, but due to not enough space and the right bricks (and colors)<br />
I just am forced to do digital work until I have what I need.<br />
<br />
I also do occasionally requested work, but as of this moment I mostly need to find the time to actually do something. If you have a request, please do ask by making a new topic.<br />
Or if that topic is already there (or something similar, please do support that topic! Add your request in there!<br />
<br />
Age: 29<br />
My MOCpages: <a href="http://www.mocpages.com/home.php/3040" target="_blank">Click here to visit</a><br />
My Brichshelf: <a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?m=DS9" target="_blank">Click here to visit</a>]]></description>
			<content:encoded><![CDATA[Hello and welcome to my slice of this forum!<br />
<br />
I am DS9 and working usually with LDRAW/MLCAD to make new LEGO models. I do also make real LEGO models, but due to not enough space and the right bricks (and colors)<br />
I just am forced to do digital work until I have what I need.<br />
<br />
I also do occasionally requested work, but as of this moment I mostly need to find the time to actually do something. If you have a request, please do ask by making a new topic.<br />
Or if that topic is already there (or something similar, please do support that topic! Add your request in there!<br />
<br />
Age: 29<br />
My MOCpages: <a href="http://www.mocpages.com/home.php/3040" target="_blank">Click here to visit</a><br />
My Brichshelf: <a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?m=DS9" target="_blank">Click here to visit</a>]]></content:encoded>
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			<title><![CDATA[The Official Rule Book!]]></title>
			<link>http://forum.modnexus.com/showthread.php?tid=2</link>
			<pubDate>Sat, 10 Dec 2011 20:22:13 +0000</pubDate>
			<guid isPermaLink="false">http://forum.modnexus.com/showthread.php?tid=2</guid>
			<description><![CDATA[Please do read this first message completely, followed by a reply saying "I agree to these rules". We just have rules to keep everything nice for everyone!<br />
<br />
General Rules:<br />
--------------<br />
<br />
1. Do not EVER post:<br />
- Porn or anything related has NO place on this forum!<br />
- Companies are NOT allowed to post their products, or any other junk on this forum! This also counts for using 3rd parties! NO EXCEPTIONS!<br />
<br />
2a. Please make sure pictures are not too big when you place these.<br />
Keep it nice for everyone, even the people that don't have a good PC or<br />
connection!<br />
<br />
2b. Please make sure you do NOT upload video's and/or to our server! Only post links to it's Youtube location (or similar websites)<br />
<br />
3. Please behave! We do NOT tolerate flaming, bullies and idiotic behavior! Discrimination is NOT allowed on this forum!<br />
<br />
4. Please post in the correct forums!<br />
<br />
5. Children are likely unsupervised active on this forum as well, much to say about their parents allowing this. But please do keep it in mind, watch your language!<br />
<br />
6a. Please use English! No other languages are allowed unless stated by the staff!<br />
<br />
6b. Please do not use 1 word posts, this will result in a warning and post will be removed!<br />
<br />
6c. Please do not only use simple chat, msn, phone text (etc) language! Using only smilies or ASKII also counts for this rule! Not everyone understand you then, so please keep it readable for everyone!<br />
<br />
7. We use the Dutch (The Netherlands) laws on pirating. This means:<br />
- Downloading software and videos illigally for OWN usage is allowed according to the Dutch Laws. And is concidered legal unless you share it with others. (Distribution of any kind)<br />
- Downloading any type of software illigally is NOT allowed.<br />
Although we do use the Dutch laws, we do NOT allow you to post about your pirating on this forum!<br />
<br />
* Rules may change over time, please check in from time to time to be sure you know the rules! Thank you! *]]></description>
			<content:encoded><![CDATA[Please do read this first message completely, followed by a reply saying "I agree to these rules". We just have rules to keep everything nice for everyone!<br />
<br />
General Rules:<br />
--------------<br />
<br />
1. Do not EVER post:<br />
- Porn or anything related has NO place on this forum!<br />
- Companies are NOT allowed to post their products, or any other junk on this forum! This also counts for using 3rd parties! NO EXCEPTIONS!<br />
<br />
2a. Please make sure pictures are not too big when you place these.<br />
Keep it nice for everyone, even the people that don't have a good PC or<br />
connection!<br />
<br />
2b. Please make sure you do NOT upload video's and/or to our server! Only post links to it's Youtube location (or similar websites)<br />
<br />
3. Please behave! We do NOT tolerate flaming, bullies and idiotic behavior! Discrimination is NOT allowed on this forum!<br />
<br />
4. Please post in the correct forums!<br />
<br />
5. Children are likely unsupervised active on this forum as well, much to say about their parents allowing this. But please do keep it in mind, watch your language!<br />
<br />
6a. Please use English! No other languages are allowed unless stated by the staff!<br />
<br />
6b. Please do not use 1 word posts, this will result in a warning and post will be removed!<br />
<br />
6c. Please do not only use simple chat, msn, phone text (etc) language! Using only smilies or ASKII also counts for this rule! Not everyone understand you then, so please keep it readable for everyone!<br />
<br />
7. We use the Dutch (The Netherlands) laws on pirating. This means:<br />
- Downloading software and videos illigally for OWN usage is allowed according to the Dutch Laws. And is concidered legal unless you share it with others. (Distribution of any kind)<br />
- Downloading any type of software illigally is NOT allowed.<br />
Although we do use the Dutch laws, we do NOT allow you to post about your pirating on this forum!<br />
<br />
* Rules may change over time, please check in from time to time to be sure you know the rules! Thank you! *]]></content:encoded>
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